Rules Games in CRPS

The most noisy tables, which constantly hear the moans of disappointment or cheerful laughter are tables where they play CRPS. Around always harmonious crowd, players are not shy of their emotions, and in their spirit, by the heat of passions of CRPS does not look like other games in the casino.
CRAPS (CRAPS) – really exciting game. It is even called the most gambling and dynamic game in the world. In CRPS, you can lose a lot of money in a few minutes. Similarly, you can win. And make it much easier than at the table for the roulette or for poker. Many have disbelief to craps, believing that he brings a casino disproportionately large income. In fact, the opposite is true: CRPS – almost the most profitable game exactly for the player. With a reasonable strategy "Commission", Charged casinos for services are simply insignificant.
CRPS is often called the game in the bone due to the fact that the bones are used in this game – cubes with points deposited on them from one to six. However, call the CRPS game in the bone is not entirely true, since the bones (cubes) are also involved in a variety of other games.

Rules Games in CRPS

The game is held on a specialized table with sufficiently high boards. This is the only game table, whose board is so high – they interfere with the departure of cubes beyond its limits. In the game there may be quite a lot of players, most often up to twenty. One of the players throws cubes, it is called the shooter (Shooter), and other players make bets on the result of his throw. Their main task, to predict, which combination is formed after throwing cubes and make the appropriate bet.

Bone and cast rules

The bones used in offline casino are made of cellulose and carefully checked after several rounds of the game. After eight hours of use, the bones are replaced with new. Also, the bones need to be thrown by the rules otherwise you will deprive the right to play the role of the arrow at the table. Throw them only one hand. Bones must hit the board at the opposite end of the table. If the dice is flying outside the table, the dealer should check them and at its discretion can enter a new set to the game.

Definition of arrows

In each game round there can be only one arrows. When he loses, the bones are transferred to the next player who is left of the loser.

Stroke Game

The process of the game in CRPS consists of two main stages: Come Out Roll and Point Roll. Consider them from the position of the arrow.
Come Out Roll – This is the first bone throw, which is needed in order to determine the number of Point. POINT is fixed if 4, 5, 6, 8, 9 or 10 drops 4, 5, 6, 8, 9 or 10. In this case, the game goes to the Point Roll stage.
If the first throw drops 2, 3 or 12, the situation is announced Craps, the shooter loses and the right to throw the dice moves to another player.
When dropping 7 or 11, the situation is called Natural, the shooter wins and throws the bones again.
On the stage Point Roll The shooter continues to throw the bone until the set number Point or 7 falls. In the first case he wins, the game begins again and the shooter again takes into the hands of the bone. If 7 falls out, it loses and inferior to the right to throw the bones to another player.

Rates and payments

Rules Games in CRPS

Pass Line – The bet can only be done before the throw "Come Out Roll" and can not be removed or changed after throwing. The rate wins if the Come Out Roll drop drops 7 or 11. If 2, 3 or 12 drops (the combination is called "CRPS") You lose. If 4, 5, 6, 8, 9, 9 or 10 falls out, then the point is installed and the washer is installed to the ON position over the dropped point. If the point drops earlier, the bet wins. Payments: 1 to 1.

Pass Line Odds – The bet is optional to the rate "Pass Line" can only be performed if the point is installed. You can make a bet not exceeding the initial ("Pass Line") more than three times. Payments: Point 4.10 – 2 K 1; Point 5.9 – 3 to 2; Point 6.8 – 6 to 5.

DON’T PASS LINE – The bet can only be done before the throw "Come Out Roll" and can not be removed or changed after throwing. The bet wins if the Come Out Roll drop will drop 3 or 12. The bid loses if the Come Out Roll drop will drop 7 or 11. The bet returns to the player, if with the Come Out Roll drop will drop 2. If you have 4, 5, 6, 8, 9, 9 or 10 when you throw a Come Out Roll, then the point is installed and the washer is installed in the ON position over the dropped point. If 7 drops earlier, the bet wins. Payments: 1 to 1.

Don’t Pass Line Odds – The bet is optional to the rate "DON’T PASS LINE" can only be performed if the point is installed. You can make a bet not exceeding the initial ("DON’T PASS LINE") more than three times. Payments: Point 4.10 – 1 to 2; Point 5.9 – 2 K 3; Point 6.8 – 5 to 6.

Come – The rate can only be done if the point is installed. The rate wins if 7 or 11 drops down. The bid loses if 2, 3 or 12 drops. If 4, 5, 6, 8, 9 or 10 falls out, then this number is called "Come Point", In this case, the bet is moving from the field "Come" in the field corresponding "Come Point". If the point drops before 7 drops, the bet wins. Bet on "Come Point" can not be removed or changed until you play. Payments: 1 to 1.

Come Odds Point – The bet is optional to the rate "Come Point" can only be performed if the point is installed. You can make a bet not exceeding the initial ("Come Point") more than three times. Payments: Point 4.10 – 2 K 1; Point 5.9 – 3 to 2; Point 6.8 – 6 to 5.

Don’t Come – The rate can only be done if the point is installed. The rate wins if 3 or 12 drops out. The bid loses if 7 or 11 drops. If 2 falls out, the bet returns the player. If 4, 5, 6, 8, 9 or 10 falls out, then this number is called "Don’t Come Point", In this case, the bet is moving from the field "Don’t Come" in the field corresponding "Don’t Come Point". If 7 drops before the point falls, the rate wins. Bet on "Don’t Come Point" can not be removed or changed until you play. Payments: 1 to 1.

DON’T COME ODDS POINT – The bet is optional to the rate "Don’t Come Point" can only be performed if the point is installed. You can make a bet not exceeding the initial ("Don’t Come Point") more than three times. Payments: Point 4.10 – 1 to 2; Point 5.9 – 2 K 3; Point 6.8 – 5 to 6.

Field – The bet is put on the fact that 2, 3, 4, 9, 10, 11 or 12 will fall out. The rate can be made before any throw and does not depend on whether it is installed or not. Payments: 3,4,9,10,11 – 1 to 1; 2,12 – 2 to 1.

BIG 6 and Big 8 – bet on the fact that 6 or 8 will fall out earlier than 7. The rate can be made before any throw and does not depend on whether it is installed or not. Payments: 1 to 1.

PLACE WIN POINT – bet on what the point will fall earlier than 7. The rate does not play during "Come Out Roll", and no matter what fell out, stays on the table. Payments: Point 4.10 – 9 to 5; Point 5.9 – 7 to 5; Point 6.8 – 7 to 6.

PLACE LOSE POINT – bet on the fact that 7 will fall out earlier than Point. Payments: Point 4.10 – 5 to 11; Point 5.9 – 5 to 8; Point 6.8 – 4 to 5.

BUY BET POINT – bet on what the point will fall earlier than 7. Similar to "PLACE WIN POINT", But the payments are distinguished. The rate does not play during "Come Out Roll", and no matter what fell out, stays on the table. When the player makes a bet, with a possible winning charge is charged 5%. Payments: Point 4.10 – (2 K 1) * 0.95; Point 5.9 – (3 K 2) * 0.95; Point 6.8 – (6 to 5) * 0.95.

Lay Bet – bet on the fact that 7 will fall out earlier than Point. Similar to "PLACE LOSE POINT", But the payments are distinguished. When the player makes a bet, with a possible winning charge is charged 5%. Payments: Point 4.10 – (1 to 2) * 0.95; Point 5.9 – (2 K 3) * 0.95; Point 6.8 – (5 to 6) * 0.95.

Any Seven – the bet on the fact that the next dropped number will be 7. Bet plays during any throw. Payments: 4 to 1.

Any Craps – Betting on the fact that the next dropped number will be 2, 3 or 12. Bet plays during any throw. Payments: 7 to 1.

Horn – bets on the fact that the next dropped number will be 2, 3, 11 or 12. Bet plays during any throw. Payments: 2,12 – 30 K 1; 3,11 – 15 K 1.

Hardway – bets for the fact that with the next bone throw will fall double 2 + 2 (Hard 4), 3 + 3 (Hard 6), 4 + 4 (Hard 8) or 5 + 5 (Hard 10), before the same amount falls Another set of bones (not doubles) or before dropping 7. Payments: Hard 4.10 – 7 to 1; Hard 6,8 ​​- 9 to 1.

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